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Developer: Nintendo Publisher: Nintendo Platform: N64
Click to view Majora’s Mask was the second Zelda game to be released on the Nintendo 64, as well as the 6th game in the Zelda series. The game has sold an impressive 3 million copies worldwide, which includes 314,000 sales in the first week of release in Japan. The game takes place soon after Ocarina of Time, the first Nintendo 64 release, although the game is set in a completely different world, known as Termina. Termina is a separate world to Hyrule, although it contains many characters that look the same as Hyrulean folk, These characters are only surreal likenesses to the original townsfolk of Hyrule, however. The game starts with Link riding Epona through an eerie forest, presumably still in Hyrule, when a strange masked boy, known as the Skull Kid, knocks him from his Horse. Link chases the Skull Kid through the forest, and ends up falling through a portal to a mysterious land… And so begins the chase to save the land of Termina, a world that is three days away from destruction, due to the imminent crashing of the moon into this newfound land. Link’s quest (after he manages to turn himself back into a human; The Skull Kid changes his form to that of a Deku Scrub after falling through the void), is to save the destruction of the sacred Termina by waking the four Giants of Termina. These giants are located in each corner of Termina and are locked away inside dungeons, which Link must navigate to free each Giant. The gameplay is much the same as Ocarina of Time, and uses an improved version if that games graphics engine. The graphics are so much improved, however, that it requires the RAM expansion pak to run. This follows the footsteps of fellow N64 titles such as Donkey Kong 64 and Perfect Dark, by offering richer visuals and more detailed worlds provided by the extra power of the RAM expansion. The main new gameplay
dynamic in this game is that of time, which as previously mentioned, only hands
Link 3 days to save the world. With a game hour lasting about a minute, that
only gives half hour for a day and an hour and half to finish the game! But time
travel comes into play, and by using the Ocarina of Time, Link can manipulate
time in several ways. By learning the Song of Time (originally taught to Link by
Princess Zelda in Ocarina of Time, Link recalls it as a flashback in this game),
Link can send himself back to the first day where he can start the process
again, whilst keeping major items he has collected in his inventory. This leads
to lots of situations where you can’t get to something on a certain day because
you need a specific item, which you will later on collect. Coming back on a
later day may mean the item or opportunity you were after has now gone or
passed, so by playing the song of time you can go back and do it again. |
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